star-wars / gaming
Two Star Wars Games, Two Very Different Vibes: Zero Company Is Here, Galactic Racer Is Next
If you've been feeling like the galaxy far, far away has been quiet on the gaming front for a while, good news: that drought just ended, and it's about to end again in a few weeks. Star Wars Zero Company launched on August 27, and Star Wars: Galactic Racer is gearing up for its own launch on October 6. Two games, two totally different genres, and honestly, two great reasons to clear your evenings.
Let's start with the one you can already play.

Zero Company: The Clone Wars Game We Didn't Know We Needed
Zero Company comes from Bit Reactor, a studio founded by veterans of Firaxis's XCOM games, and you can feel that DNA the moment you start a mission. It's a single player, turn based tactics game set during the twilight of the Clone Wars, and it puts you in command of Hawks, a former Republic officer who's fully customizable, leading a scrappy, unofficial squad of mercenaries, scoundrels, droids, and even the occasional Jedi.
What makes this one click for tactics fans is how it borrows the best parts of the genre while wrapping it in real Star Wars texture. You're managing a roster, building bonds between squad members, unlocking combat synergies, and yes, dealing with permadeath, so every mission carries weight. Lose someone in the field and the story simply moves forward without them. That kind of consequence is rare in a licensed game, and it's part of why early reviews have been so warm.
There's also a story hook that's gotten fans talking: Anakin Skywalker himself shows up, red bladed lightsaber and all, tying Zero Company's underground war directly into the larger saga we already know.
It's a single player experience through and through, no multiplayer to worry about, so if you're the type who wants to sink into a 30 to 40 hour campaign and just live in the galaxy for a while, this is built for exactly that.

Galactic Racer: Podracing's Spiritual Successor Arrives in October
Now for something completely different. Star Wars: Galactic Racer, developed by Fuse Games and published by Secret Mode, drops October 6 on PS5, Xbox Series X/S, and PC, and it's aiming squarely at the part of our brains that never stopped thinking about Anakin's podracer.
Set in the Outer Rim after the fall of the Empire, Galactic Racer leans into the idea of illegal, high speed racing circuits where the rules of the old order no longer apply. You'll choose between different vehicle classes, speeders and repulsorcraft among them, each with its own handling and feel, so this isn't a one size fits all racer. There's a single player campaign to work through, plus PvP modes for when you want to test your reflexes against actual humans instead of AI.
Coming off the podracing nostalgia that so many of us associate with our first real taste of Star Wars excitement, this feels like the natural evolution of that idea, built for modern hardware and modern multiplayer expectations.
Why This Moment Feels Different
For years, Star Wars games mostly meant one publisher calling the shots. That exclusivity era is over, and what we're seeing now is a genuinely varied lineup: tactics, racing, and more waiting in the wings. Zero Company and Galactic Racer landing within about six weeks of each other is a good sign that this new, more open era is actually delivering.
So here's the plan. Spend September getting attached to your Zero Company squad, mourn the ones you inevitably lose, and then strap into a speeder in October and see if you can out-race the Outer Rim's underground circuit. Either way, this fall is shaping up to be a genuinely good time to be a Star Wars fan with a console or a gaming PC.
May the odds, and the pod, be with you.
References
Electronic Arts. (2026). Star Wars Zero Company. https://www.ea.com/en/games/starwars/zero-company
Lucasfilm Ltd. (2026). Star Wars: Galactic Racer. StarWars.com. https://www.starwars.com/games-apps/star-wars-galactic-racer
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